Being on Blue team, it was definitely frustrating to be placed near respawns that, if the situation came to it, would be a choke point. Case in point, the bridge next to castle was one of these scenarios, and when yellow controlled there, there's no way another team can even move without getting mowed down. The positioning of boxes in the first scenario was also a hair one sided, however even if everything was EXACTLY even, yellow still would have had the upper hand, so props to them for winning.
I did like the day overall: I thought running a road race a few days before was bad, however this took the cake. This game was definitely for the endurance junkies, as in the first scenario alone I ran from the pavilion to position 8 via the castle and tombstone route, back down to castle, up to alpha, on top of alpha, back down towards the pavilion, and back to castle, all while searching for props. Needless to say my legs are still pretty sore

. Got oodles of trigger time in and even a couple of crazy sole man charges lol. I also did see some fantastic sportsmanship out on the field that definitely should be emulated in future events.
Things I didn't like were confusion on the respawn rules. This type of game requires more refs as the "5 minutes, you're immediately back in" rule is very very difficult to enforce. While I will admit that Zeek and the SP refs did a good job in general, there were still a few situations where it was unclear. Also, there was some confusion in the final game regarding with the opposing team regarding respawn rules changing to bo's wounded, as some members thought that they were the old ones, and thus made it pretty much anywhere for a while without much resistance until told of the rule change. I did like the respawn rule of 5 minutes and you're back in though, it let me do some very ballsy moves

However, if a rule stays, don't change it midgame, as that often leads to confusion.
Also the riot shields I'm not a fan of. Ever. You easily need at least a ref covering that person at all times, and that TBH is just a waste of a ref when they should be viewing more of the general picture. Plus they just look stupid IMO.
Hit calling at some points seemed to be for me a bigger problem than usual. Some yellow members I didn't have issues with, some I did. It did detract a bit from the game, but there's really nothing you can do about that.
Overall though, props to yellow for winning, and kudos to Zeek for doing something a little different than the normal SP game. I did like the idea and hope that it gets used again in the future. If there's anything UConn related that anyone wants to talk about regarding this game, both good and bad, please PM me or post it up here, whichever you prefer. Thanks!